The nation's premier ICT convergence education hub
cultivating future-ready convergence talents who transcend boundaries and limitations


Successful product development (including home appliances, smart devices, mobility solutions, smartphone applications, web apps, games/XR/metaverse, and cultural content) requires human-computer interaction technology grounded in an understanding of human cognitive, emotional, and behavioral needs. We cultivate well-rounded, competent talent with sound character who can understand and embrace diverse perspectives through a broad vision spanning humanities and engineering.
| Design Engineering and Science Module | 1st grade | (1-1) Creative Convergence Design, (1-2) Design Technology Convergence | Design Technology Convergence and Application Capabilities |
|---|---|---|---|
| 2nd grade | (2-1) Smart Immersive Application Development, (2-2) AR/VR Technology Applications | ||
| 3rd grade | (3-1) Digital Fabrication, (3-2) New Industry Convergence Design | ||
| 4th grade | (4-1) ICT Convergence Capstone Design | ||
| Game & XR Entertainment Module | 1st grade | (1-1) Creative Convergence Design, (1-2) Design Technology Convergence | Training Immersive Entertainment Content Experts |
| 2nd grade | (2-1) Game Programming Project, (2-2) XR Sound Design | ||
| 3rd grade | (3-1) Game Programming Project 2, (3-2) Computer Graphics | ||
| 4th grade | (4-2) Extended Reality Interaction | ||
| 사용자경험 및 프로적트X 모듈 | 1st grade | (1-1) Creative Convergence Design, (1-2) Design Technology Convergence | User-centered design and system design capabilities |
| 2nd grade | (2-1) Statistical Data Analysis, (2-2) Mobile App Development | ||
| 3rd grade | (3-1) Human-Computer System Design, (3-2) User Experience and Usability | ||
| 4th grade | (4-1) Interactive Multimedia |
To grow into the talent that will lead future society, it is crucial to build broad knowledge upon a solid foundation. Enhance collaboration skills through team projects and discussion activities, and cultivate a broad perspective by communicating with people from diverse fields. A continuous willingness to learn new technologies and an attitude of utilizing technology based on ethical responsibility are also essential.
| Recommended High School Courses | |
|---|---|
| General Elective Courses | Career Choice Elective |
| Calculus, Probability and Statistics, Information, Society and Culture |
Artificial Intelligence Mathematics, Geometry, Fundamentals of Artificial Intelligence |
Hyundai Motor Company, Suseong Precision, Rosetta Tech, Almarocco, S-CUBELAB, U-Dream, A-CVR, Tirayutech, National Research Foundation of Korea, Korea Creative Content Agency, Ministry of Land, Infrastructure and Transport, Korea Automobile Safety Research Institute, Ansan City Hall, Inter-ministerial Full-cycle Medical Device Project Team, Ministry of Health and Welfare, Ministry of Personnel Management, Korea Institute for Curriculum and Evaluation, Electronics and Telecommunications Research Institute, Korea Institute of Industrial Technology, Korea Industrial Technology Testing Institute Performance Venue Safety Support Center, National Theater of Korea
Information Processing Engineer, MCDBA, SCJP, LPIC, etc.
Operation of specialized major tracks (Game Tech, Sound & Performance, Smart Healthcare), specialized capstone programs for entrepreneurship and patent applications, integrated undergraduate-graduate programs with the Human-Computer Interaction graduate program, and industry-focused education incorporating hands-on training and discussion-based classes.
Promoting creative activities through major-specific hackathons, convergence field/knowledge/career experience programs, and support for teams participating in startup competitions

